Primal Quest – The Mother’s Vale – Session Report #03

After two weeks without a game, I was super anxious for this session of our Primal Quest campaign! We gathered back at our friendly local store, Game of Boards, and all hell broke loose! To read the previous session’s report, click here.

This session we got 2 new players, for a total of 6, so the group is pretty much full for now, but since people come and go, we can occasionally have some special guests to play with us too. But let’s take a look at what kind of characters they made!

One of them created a character named Todon, a Hunchback Pariah from another distant tribe that was welcomed by the People of the Vele. He seeks acceptance, has a big heart, a pet marsupial and strong bones.

The other went for something unorthodox, he created a character named Lucavi Victorius, a stranded Time Traveller who is adept at improvisation and jury rigging, and is a bit of a conman. 

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The Primal World of Thaia – 10 Characteristics of Thaia – Part I

Thaia is the name most of the free people of the world call their home world. The name’s origin is unknown, but some sages among the People of the Vale say it means our earth in the language of the Ancients.

This is a world of stone and sorcery weird adventures, inspired by pulp literature, mythic stone age stories depicted in pop culture, and the old-school spirit of adventure games. There are cavemen, dinosaurs, prehistoric animals, monsters, aliens, time travelers and much more! So, to convey a better idea of how The Primal World of Thaia really is, we created a list of 10 Traits of Thaia.

Art by Felipe Faria
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Primal Quest is Coming! + Playtest Report!

I don’t know if you know this, but I am designing a new game, and a new zine. Yeah, I know, I should focus on something, right? But listen to me, this is going to be a really good, and I will focus on this!

I am talking about my new project, Primal Quest + The Primal World of Thaia! A combo of a new streamlined rule set for Weird Stone & Sorcery adventure, that is an incredibly versatile and nuanced system that is perfect for adventure games, and a Zine for it, to develop the setting, provide adventures, optional rules and much more! The game’s influences count games such as FATE, Into the Odd, Classic OSR Systems, Modern OSR Systems, Genesys, my own stuff, and much more. Let me share with you a quick blurb about it.

a very rough draft of a logo for the game
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War of the Magi – The Hermatis Clan

Since time immemorial, the Magi have organized themselves in different factions and schools they call clans. Each of them with their own history, beliefs, code of honor, plans and agenda.

Not all Magi belong to a clan, but the majority of them do, as a clan is the closest thing they can get to a family after being awakened. And as a family, there are members with a strong bond of companionship and others with rivalries and sometimes even enmity. Being a Loner, a Magi without a clan can spare one from these complicated relationships, but will also deny them a strong base of allies and contacts.

In this chapter we detail a few of the major clans the character can either be a part of or can encounter in their adventures. In the next chapter The Shades are also described, as they are enemies with all clans, even though they can be infiltrated in all of them.

The Hermatis

The oldest clan of the Magi, created long before civilization flourished into cities and empires. The Hermatis are a clan of warrior Magis, defenders of this world against the supernatural forces that would take it over. They banded together thousands of years ago when he forces of the Abyss threatened to take over the world and enslave humanity. They never disbanded since then, and were instrumental in the first war against The Shadow One.

Today the Hermatis keep cells in most major cities and places of arcane significance. They are responsible for keeping a vigil over the world and its reality. If demons come back, they will be there, ready to act. If the Shades are really returning, they will fight them. If vampires, werewolves and other supernatural beings threaten the world, they will intervene.

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