On the second post of this series where I analyze and give some guidance on creating and running some of the best Iconic Encounters of old-school style adventures, I am going to talk about a kind of encounter that has become less frequent now a days, but it’s one that always makes me smile when I see it in a recently published module.
I am talking about “Whimsical and Deadly” encounters in which the party stumbles upon exploring a dungeon, ruin, caverns or even some weird place in the multiverse. This encounter has a few characteristics that I will list below and then explore in detail.
- It is usually suited to occur after other more mundane or standard encounters.
- It features weird creatures doing mundane things.
- If left alone, they do nothing.
- If interacted with, you need to play by its rules, suffering if you don’t, or possibly winning something if you do.