The Primal World of Thaia – OSE Character Classes – Part II

We have been covering the adaptation of Old-School Essentials Classic Fantasy Rules Tome to The Primal World of Thaia, my upcoming setting/zine of weird stone & sorcery adventure in a mythical stone age that never was!

In the first post we covered some general principles, and the Shaman (former Cleric) and the Molekin (former dwarf). Today we get to see two more!

Elf (Ancient One)

Art by Felipe Faria

A being from the race of the first people of Thaia, whose empire covered the entire world millions of years ago. They are just a shadow of their former selves now, but great power and knowledge still reside inside of them. Their time has passed, but some still linger in this ancient word.

Elves are now Ancient Ones in The Primal World of Thaia, and their appearance changes a bit. They are tall, usually hairless, with a gray skin that reflects all the colors of the spectrum. They sometimes wear old clothes from their past civilizations but the few that maintain contact with the People of the Vale. They have forgotten much about their past, but they can slowly remember it as they rediscover the mysteries of Thaia.

Languages: Alignment, Human, Ancient, Serpentkin, Hogkin, Apekin

Spell casting: Ancient Ones don’t carry traditional spell books like Elves (although they can if that’s what the player wants), thus the “spell book” they carry can take other shapes, like a piece of Ancient One’s tech, like a tablet, a holoprojector, a crystal that can be read somehow, or something similar. Be creative.

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The Primal World of Thaia – OSE Character Classes – Part I

All the 7 basic classes of OSE are fit to play in The Primal World of Thaia, some with practically no adjustment at all, others with some minor tweaks to fit the weird stone & sorcery style of adventure, which we will discuss in this short series of posts.

Artwork by Felipe Faria

Note on Weapon Restrictions: In The Primal World of Thaia, there will be no weapon restrictions to any character class. All characters are able to pick up a stone axe and try to slash at a hungry dinosaur that is trying to eat their face. However, special and magical weapons specifically designed for certain types of characters are only still properly usable by those types of characters. Other character classes can try using them, but won’t get any benefit.

Illiteracy: Obviously, everyone in the setting is illiterate. There’s no written language (at least not one that the characters will be aware of in the start of the game). However, everyone can try to decipher cave wall paintings, and weird hieroglyphs, as long as the Referee deems it’s possible to.

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The Primal World of Thaia – 10 Characteristics of Thaia – Part I

Thaia is the name most of the free people of the world call their home world. The name’s origin is unknown, but some sages among the People of the Vale say it means our earth in the language of the Ancients.

This is a world of stone and sorcery weird adventures, inspired by pulp literature, mythic stone age stories depicted in pop culture, and the old-school spirit of adventure games. There are cavemen, dinosaurs, prehistoric animals, monsters, aliens, time travelers and much more! So, to convey a better idea of how The Primal World of Thaia really is, we created a list of 10 Traits of Thaia.

Art by Felipe Faria
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Iconic Encounters – The “Innocent”

We are back with another installment of Iconic Encounters! This series of posts look into some of the most characteristic encounters in old-school style RPG adventures, and dissect them to figure out how they work, and why they are so cool.

This time we are analyzing that encounter which puts the players in front of an apparent “innocent”, harmless and, sometimes, even apparently helpful creature, who is in reality working towards their demise or worse. Differently from other encounters, this one can be a recurring one, in which they discover the truth of what’s going on slowly over time. This type of encounter has some characteristics that I will list below and then explore in detail.

  • An NPC or creature that appears harmless and even helpful to the PCs.
  • The NPC directs them to accomplish tasks that are to their benefit but that have harmful hidden consequences.
  • They will slowly find out information that will reveal the true intentions of the NPC.
  • In their final confrontation, the NPC or creature is actually stronger thanks to the PCs.
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