We have been covering the adaptation of Old-School Essentials Classic Fantasy Rules Tome to The Primal World of Thaia, my upcoming setting/zine of weird stone & sorcery adventure in a mythical stone age that never was!
In the first post we covered some general principles, and the Shaman (former Cleric) and the Molekin (former dwarf). Today we get to see two more!
Elf (Ancient One)

A being from the race of the first people of Thaia, whose empire covered the entire world millions of years ago. They are just a shadow of their former selves now, but great power and knowledge still reside inside of them. Their time has passed, but some still linger in this ancient word.
Elves are now Ancient Ones in The Primal World of Thaia, and their appearance changes a bit. They are tall, usually hairless, with a gray skin that reflects all the colors of the spectrum. They sometimes wear old clothes from their past civilizations but the few that maintain contact with the People of the Vale. They have forgotten much about their past, but they can slowly remember it as they rediscover the mysteries of Thaia.
Languages: Alignment, Human, Ancient, Serpentkin, Hogkin, Apekin
Spell casting: Ancient Ones don’t carry traditional spell books like Elves (although they can if that’s what the player wants), thus the “spell book” they carry can take other shapes, like a piece of Ancient One’s tech, like a tablet, a holoprojector, a crystal that can be read somehow, or something similar. Be creative.
Continue reading “The Primal World of Thaia – OSE Character Classes – Part II”