In this adventure for Solar Blades & Cosmic Spells, the characters discover a mysterious, floating starcruiser, unlike anything they have seen, for it is not of their epoch and capable of time-travelling (something they will learn after exploring its interior). Inside, Egyptian priests perform rituals and ceremonies using parts of the ship (cables, panels, buttons, pads, etc.) to appease a mummified beast that sleeps in a casket. Only them know how to keep the creature mollified. If the Priests are thwarted in their religious duties, the casket, which has been plugged with cables and sparkles with electrification, will open and a mummy-beast will come out of it. The casket itself intermittently releases a cursed dust, the Dust of the Blind, because it has been displaced, no longer in its rightful temple. The remains of humans can be seen displayed in a ritualistic fashion, their eyes gone red and indiscernible. The priests have discovered rations, but have no clue as to how the ship is piloted. They believe they have passed onto the Other World.
This module explores this conundrum: the ship is state-of-the-art, making it desirable to keep, however it is being sabotaged by freakish clerics, who if killed are no longer capable of appeasing the beast inside the casket, thus releasing it. In addition, a strange powder that causes blindness is released intermittently, for reasons that PCs may, or may not, fully understand. What will the players do? Will they try to keep the ship? But how exactly? How will they deal with the priests and simultaneously avoid the tearing down of the cruiser and the jinxed dust? I encourage Overlords to reward creativity. If players come up with interesting solutions, let them have it. If they go for the obvious (a.k.a. slash the priests and fight the beast), the Overlord should give them a hard time.
This adventure was written by Andre Novoa (form Games Omnivurous) with additional writing by myself.
You can get this module in print and PDF at DriveThruRPG!