Iconic Encounters – You must be this tall to ride!

I got this idea for a series of posts about the most Iconic Encounters in old-school style adventures. I don’t mean this type of adventure is repetitive, but there are some types of encounters that appear with certain regularity, are quite entertaining and challenging, and thus have become iconic for me.

by Diogo Nogueira

The first of these I would like to talk about is the “You must be this tall to ride!” encounter, which often is found in the beginning of an adventure, or in a section that will introduce the meaty part of it. I first heard about the term hearing Jim Wampler pass around some of his wisdom. It has a few characteristics I will examine further below.

  • In the beginning of the adventure or at the beginning of the most important part of it.
  • Involves a very difficult challenge that can cause a TPK if not handled well (it can be a powerful monster or group of monsters, a devious trap, powerful spell, and so on).
  • There must be tips the player can pick up that indicates how the PCs can deal with the challenge.
  • The challenge can be dealt with in a much easier way using cleverness and exploiting some weakness (which can be inferred using the tips).
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Sharp Swords & Sinister Spells 2nd Edition is Coming Along!

Today I want to let you know about the development of the second edition of my first ever published RPG book, Sharp Swords & Sinister Spells

When this game was released way back in 2016, I didn’t really know one tenth of what I do know now, but even then, SS&SS is one of my favorite creations, and one that has a few fans who love it almost as much as I do. Over time, I have released a supplement for it, and a few 3rd party authors have done so as well, and I am incredibly grateful for their contributions! But it’s time for something else!

Sharp Swords & Sinister Spells is getting a new revised and expanded edition! It has been written for a while, and it’s quite big! However, it will keep its streamlined system, the focus on classic adventure style of play, and the propensity to improvisation and emergent play! There will be some minor rules changes, the system will be more in line with Solar Blades & Cosmic Spells and Dark Streets & Darker Secrets, there will actually be examples of the rules, a real GM chapter, clarifications on what consists sword and sorcery fantasy, an much, much more! Including two adventures!

Production has started, but things slowed down a bit due to covid, but it’s probably going to be my biggest project to date! And there is even more stuff for it in production!

The game will be divided into 2 books, one for the players and one for the Referee! And one of the covers is this magnificent image you are all seeing above! Oh yeah, the art will be all new!!!

Stay tuned! Kickstarter is projected for the first half of 2022!

Wow! I won an ENNIE award! Halls of the Blood King won 2!

Yesterday, September 17th 2021, happened the ENNIE Awards ceremonies at Gen Con and for the first time I was actually in the run for an award like the many authors and publishers I admire and have inspired me for so many years.

The moment it was announced that I miraculously won a Gold ENNIE!

Halls of the Blood King, the adventure I wrote for Old-School Essentials was nominated for Best Adventure and Best Cartography (although I still can’t believe it wasn’t nominated for a Best Cover or Best Interior art, as the work by Justine Jones is simply so good and fresh that made the adventure much more than it initially was). It was actually the first time something I’ve worked on got sent to the ENNIE Awards for consideration, so I was already super excited and honored to have been nominated for the award.

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War of the Magi – The Hermatis Clan

Since time immemorial, the Magi have organized themselves in different factions and schools they call clans. Each of them with their own history, beliefs, code of honor, plans and agenda.

Not all Magi belong to a clan, but the majority of them do, as a clan is the closest thing they can get to a family after being awakened. And as a family, there are members with a strong bond of companionship and others with rivalries and sometimes even enmity. Being a Loner, a Magi without a clan can spare one from these complicated relationships, but will also deny them a strong base of allies and contacts.

In this chapter we detail a few of the major clans the character can either be a part of or can encounter in their adventures. In the next chapter The Shades are also described, as they are enemies with all clans, even though they can be infiltrated in all of them.

The Hermatis

The oldest clan of the Magi, created long before civilization flourished into cities and empires. The Hermatis are a clan of warrior Magis, defenders of this world against the supernatural forces that would take it over. They banded together thousands of years ago when he forces of the Abyss threatened to take over the world and enslave humanity. They never disbanded since then, and were instrumental in the first war against The Shadow One.

Today the Hermatis keep cells in most major cities and places of arcane significance. They are responsible for keeping a vigil over the world and its reality. If demons come back, they will be there, ready to act. If the Shades are really returning, they will fight them. If vampires, werewolves and other supernatural beings threaten the world, they will intervene.

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Coming Soon – War of the Magi

A hooded man with open hand casting a spell with runes and the background of a dark city in red tones.
War of the Magi Book Cover

What if sorcerers were real and they were all around us? Would they hide their talents from us? Would they protect us or try to rule us? Would they consider us their equals or only slightly better than animals?

What if they all had different opinions on these issues? They would certainly fight among themselves for dominance. What if they could absorb the powers of those sorcerers they defeated, increasing their own arcane talents in the process? Would they kill one another inconsequentially or would they protect each other against those that would try to do exactly that?

This book tries to answer that in the form of a supplement for an urban fantasy and action horror game. Inspired by the Harry Potter series, the Highlander movies and the World of Darkness line of games, War of the Magi is a supplement focused on sorcerous characters in a world of supernatural threats and how they deal with that and one another.

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