Celebrating the Art and Humanity of Evlyn Moreau

Today I am celebrating the #Art, #Creativity, #Humanity, and #Generosity of one of my favorite artists of this community, Evlyn Moreau.

Evlyn is an incredible artists, super hardworking (I wish I had her determination and discipline), that makes this apparently “naive” art that carries so much meaning, story, beauty, and heart.

Her pieces always tell a story beyond depicting a scene or character.

Take a look at any of the maps she makes. They don’t show only locations, regions, paths. They have charactera, they have marks, they tell a story and almost seem to be alive somehow.

Her characters have been expressions that tell so much about them. They are not just making a cool pose to serve your editorial needs. Sometime it looks like we took a picture of them by surprise while they were just doing what they were doing. I am quite sure they have a life on their own when we are not looking.

Maybe this life-infused trait of Evlyn’s art comes from her habit of drawing about het own experiences. These pieces are personal, emotional, filled with emotion, honesty and humanity. They make me few closer to her even though I am literally more than 8000 kilometers (that’s about 5000 miles). It facilitates human connection. I love it.

I had the privilege to have my work published in projects with which she has also collaborated. But I haven’t yet had the honor to directly work with her. YET. We tried a few times and hour hectic schedule didn’t work. However, she has so generously created a few pieces specifically for #PrimalQuest and I am gonna develop a setting/adventure with them!

She is also an game designer and has been making zines/adventures and more for quite a while! And they are REALLY REALLY GOOD TOO! I will put the links below so you can find these gems.

The #Artwork you will find below has many pieces from her Patreon (which you should totally support) and two pieces she created for Primal Quest! Guess which is which?

Anyway, support Evlyn! An incredible artist, creator, and human!

Support Evlyn’s Patreon here: https://www.patreon.com/evlynmoreau/posts
Buy her awesome creations here: https://evlyn.itch.io

#TTRPG#Zine#Illustration#ShowYourWork#MadeByHumans

Petty Gods & Playthings – Coming in 2023 (hopefully)

Cover art by Łukasz Piwiński and Title Design by Łukasz Kowalczuk

You are a Petty God, an entity of immense power, great influence, and even deeper sense of self importance. 

You want to exert control and influence over mortals and the places they call home. You want to leave your mark in the Mortal Realms. You want to be worshipped. You want champions to fight for you. You want to be more than those other Petty Gods.

But you are bound by the Ancient Laws of Divinehood. So you use your Playthings.

Petty Gods & Playthings is a fantasy role playing game about ambitious gods, their machinations, and the mortals entangled in them. 

In this game, players assume the role of a Petty God. A supernatural being with great power, greater responsibilities, even greater ambitions, and very little restraint. Luckily, rules bind these entities in a way they cannot freely unleash havoc on the Mortal Realm. But they found another way to exert their influence.

They control Playthings, mortals whose essence has been infused with a Divine Spark, setting them apart from others around them forever. Promising them a destiny they desire, these gods move them as pieces in a cosmic chess set. Sometimes elevating them to such high stands as kings, archnages, and grandmasters, but other times condemning them to their ultimate doom.

And all of this happens primarily at the grandest city of all: KORGOROTH! The City of the Purple Flame. The City in the Middle. The Hive of Scum, Villainy and, sometimes, Heroes. A city with many titles, many more secrets, and infinite stories to tell.

And you are going to tell them with Petty Gods & Playthings!


I am still developing this, but I am truly excited for the possibilities it will bring to the table. Gameplay in two levels, meta gaming turned into diegetic gameplay, shared world building, and exciting sword and sorcery adventures in a weird and ancient city-state!

More information soon!

Rethinking XP for Gold And Why You Should Too (or not)

I love XP for gold. I especially love the effects this rule has on game play, game design, and theory behind much of what we know of the OSR. I am a firm believer that the way the game rewards play seriously influences the way we play the game (yeah, we play to have fun too, but it’s still there, nudging us in the right direction). Basically, earning XP is like “winning” in an RPG that uses them.

However, I’ve been reading a superb book on Game Design called Theory of Fun by Raph Koster (y’all should totally get it), and one of the insights I had, and one of the big lessons in the book, is that games teach us stuff in a controlled space. That’s mostly its main function. Most of the time we don’t even realize it’s happening, but that’s where the “fun” comes from in games, from learning and figuring out solutions to problems/challenges. And game designers can purposefully create games to change specific things. And that’s what I would like to do.

Spot art I made for Astonishing Swordsmen & Sorcerers of Hyperborea

XP for gold is great because it teaches us to find better solutions to tough problems. PCs won’t always resort to violence. Violence might very well become the last resort, as we all know our style of play isn’t big on balancing encounters perfectly.

Continue reading “Rethinking XP for Gold And Why You Should Too (or not)”

Primal Quest – The Winged People’s Problem – Session Report #01

This week I was back at our friendly local game store, Game of Boards, and was ready to either continue our campaign with the full group venturing into The Tower That Fell, or finish our dreamcrawl at The Cave Our People. Alas, that didn’t happen and only two players showed up (and only one of them was playing on the cave adventure).

Cover Mock-Up

So after a quick debate over our options, we decided to make another set of characters and do something else. That way we keep playtesting the game, and develop the campaign in another direction, like those old-school RPG campaigns of yore.

Continue reading “Primal Quest – The Winged People’s Problem – Session Report #01”

The Primal World of Thaia – OSE – Equipment

We are back with more previews of rules adaptations to play Old-School Essentials in The Primal World of Thaia. We already talked about the core classes in the Rules Tome (here, here, and here), and about Resources and XP here. Today we will take a look at Equipment and Durability.

Equipment

In the mythical stone age of Thaia, characters have access to fewer items and none of them will be made with metal.

Continue reading “The Primal World of Thaia – OSE – Equipment”